slang-shaders/bezel/Mega_Bezel/Presets/Variations/Dual-Screen/Dual-Screen-3DS__ADV__LCD-GRID.slangp

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#reference "../../Base_CRT_Presets/MBZ__1__ADV__LCD-GRID.slangp"
2022-06-25 10:06:45 +10:00
HSM_FLIP_VIEWPORT_VERTICAL = 1
HSM_ASPECT_RATIO_MODE = 5
HSM_INT_SCALE_MODE = 2
HSM_INT_SCALE_BORDER_MIN_HEIGHT = 10
HSM_DUALSCREEN_MODE = 1
Mega Bezel V1.11.0_2023-02-25 Changes: * Guest Advanced updated to crt-guest-advanced-2023-02-25-release1 * Improvements to the new Magic Glow feature * Turn Magic Glow on and Increase the Glow amount to see the effect * New Slot Mask Mitigation option to reduce moire * Added/Restored Guest's Raster Bloom as well as Overscan control * Updated Comments in presets to use # instead of // as per @hunterk's request * Added rotation option for Rotate CRT Tube: * -1 = 90 Degrees Clockwise (or 270 Counter Clockwise) * 0 = No Rotation * 1 = 90 Degrees Counter Clockwise * Added groundwork for the wildcard replacement feature so presets will auto rotate and not flip in the future * Added DREZ presets which keep the horizontal resolution * Helpful for applying to modern games, these two are good to try * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp` * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-480p.slangp` * Also looks good on MVC2, try `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp` * Updated preset capability and performance table * Added contrast for signal noise * Added some more Sinden presets for SCREEN-ONLY and POTATO * Added Screen Region to Resolution Debug text * Good for getting the screen region pixel coordinates if you need them * Adjusted Ambient Lighting Scaling when using the Inherit Zoom scale mode * Now when you zoom out it is much less likely to generate a black frame covering the outer parts of the background image * The minimum size of the lighting texture will be close to the height of the current viewport * This reduces the likelihood that we will see the cutoff * ScaleFx: Exposed more of the settings so they can be tweaked * Default Settings changed: * ScaleFx Threshold: now 0.43 (was 0.5) * ScaleFx Filter Corners: now 0 (was 1) * These settings result in a slighly clearer picture and less rounding of square corners * SMOOTH-ADV ntsc presets: ntsc_scale adjusted so it visually matches the regular ADV ntsc presets
2023-03-01 00:02:52 +11:00
# HSM_DUALSCREEN_CORE_IMAGE_SWAP_SCREENS = 1
2022-06-25 10:06:45 +10:00
HSM_2ND_SCREEN_ASPECT_RATIO_MODE = 1
HSM_DUALSCREEN_VIEWPORT_SPLIT_LOCATION = "76.000000"
HSM_2ND_SCREEN_SCALE_OFFSET = "70.500000"
HSM_2ND_SCREEN_CROP_PERCENT_LEFT = "10"
HSM_2ND_SCREEN_CROP_PERCENT_RIGHT = "10"
HSM_SCREEN_VIGNETTE_ON = "0.000000"