slang-shaders/crt/shaders/crt-royale/crt-royale-settings-files/user-settings-default-nvidia-clean.h

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#ifndef USER_SETTINGS_H
#define USER_SETTINGS_H
///////////////////////////// DRIVER CAPABILITIES ////////////////////////////
#define DRIVERS_ALLOW_DERIVATIVES
#ifdef DRIVERS_ALLOW_DERIVATIVES
#define DRIVERS_ALLOW_FINE_DERIVATIVES
#endif
#define DRIVERS_ALLOW_DYNAMIC_BRANCHES
#define ACCOMODATE_POSSIBLE_DYNAMIC_LOOPS
#define DRIVERS_ALLOW_TEX2DLOD
#define DRIVERS_ALLOW_TEX2DBIAS
//#define INTEGRATED_GRAPHICS_COMPATIBILITY_MODE
//////////////////////////// USER CODEPATH OPTIONS ///////////////////////////
#define RUNTIME_SHADER_PARAMS_ENABLE
#define RUNTIME_PHOSPHOR_BLOOM_SIGMA
#define RUNTIME_ANTIALIAS_WEIGHTS
//#define RUNTIME_ANTIALIAS_SUBPIXEL_OFFSETS
#define RUNTIME_SCANLINES_HORIZ_FILTER_COLORSPACE
#define RUNTIME_GEOMETRY_TILT
#define RUNTIME_GEOMETRY_MODE
#define FORCE_RUNTIME_PHOSPHOR_MASK_MODE_TYPE_SELECT
#define PHOSPHOR_MASK_MANUALLY_RESIZE
#define PHOSPHOR_MASK_RESIZE_LANCZOS_WINDOW
#define PHOSPHOR_BLOOM_TRIADS_LARGER_THAN_3_PIXELS
//#define PHOSPHOR_BLOOM_TRIADS_LARGER_THAN_6_PIXELS
//#define PHOSPHOR_BLOOM_TRIADS_LARGER_THAN_9_PIXELS
//#define PHOSPHOR_BLOOM_TRIADS_LARGER_THAN_12_PIXELS
/////////////////////////////// USER PARAMETERS //////////////////////////////
static const float crt_gamma_static = 2.5; // range [1, 5]
static const float lcd_gamma_static = 2.2; // range [1, 5]
static const float levels_contrast_static = 1.0; // range [0, 4)
static const float levels_autodim_temp = 0.5; // range (0, 1]
static const float halation_weight_static = 0.0; // range [0, 1]
static const float diffusion_weight_static = 0.075; // range [0, 1]
static const float bloom_underestimate_levels_static = 0.8; // range [0, 5]
static const float bloom_excess_static = 0.0; // range [0, 1]
static const float bloom_approx_filter_static = 2.0;
static const float beam_num_scanlines = 3.0; // range [2, 6]
static const bool beam_generalized_gaussian = true;
static const float beam_antialias_level = 1.0; // range [0, 2]
static const float beam_min_sigma_static = 0.02; // range (0, 1]
static const float beam_max_sigma_static = 0.3; // range (0, 1]
static const float beam_spot_shape_function = 0.0;
static const float beam_spot_power_static = 1.0/3.0; // range (0, 16]
static const float beam_min_shape_static = 2.0; // range [2, 32]
static const float beam_max_shape_static = 4.0; // range [2, 32]
static const float beam_shape_power_static = 1.0/4.0; // range (0, 16]
static const float beam_horiz_filter_static = 0.0;
static const float beam_horiz_sigma_static = 0.35; // range (0, 2/3]
static const float beam_horiz_linear_rgb_weight_static = 1.0; // range [0, 1]
static const bool beam_misconvergence = true;
static const float2 convergence_offsets_r_static = float2(0.1, 0.2);
static const float2 convergence_offsets_g_static = float2(0.3, 0.4);
static const float2 convergence_offsets_b_static = float2(0.5, 0.6);
static const bool interlace_detect_static = true;
static const bool interlace_1080i_static = false;
static const bool interlace_bff_static = false;
static const float aa_level = 12.0; // range [0, 24]
static const float aa_filter = 6.0; // range [0, 9]
static const bool aa_temporal = false;
static const float2 aa_subpixel_r_offset_static = float2(-1.0/3.0, 0.0);//float2(0.0);
static const float aa_cubic_c_static = 0.5; // range [0, 4]
static const float aa_gauss_sigma_static = 0.5; // range [0.0625, 1.0]
static const float mask_type_static = 1.0; // range [0, 2]
static const float mask_sample_mode_static = 0.0; // range [0, 2]
static const float mask_specify_num_triads_static = 0.0; // range [0, 1]
static const float mask_triad_size_desired_static = 24.0 / 8.0;
static const float mask_num_triads_desired_static = 480.0;
static const float mask_sinc_lobes = 3.0; // range [2, 4]
static const float mask_min_allowed_triad_size = 2.0;
static const float geom_mode_static = 0.0; // range [0, 3]
static const float geom_radius_static = 2.0; // range [1/(2*pi), 1024]
static const float geom_view_dist_static = 2.0; // range [0.5, 1024]
static const float2 geom_tilt_angle_static = float2(0.0, 0.0); // range [-pi, pi]
static const float geom_aspect_ratio_static = 1.313069909;
static const float2 geom_overscan_static = float2(1.0, 1.0);// * 1.005 * (1.0, 240/224.0)
static const bool geom_force_correct_tangent_matrix = true;
static const float border_size_static = 0.015; // range [0, 0.5]
static const float border_darkness_static = 2.0; // range [0, inf)
static const float border_compress_static = 2.5; // range [1, inf)
#endif // USER_SETTINGS_H