slang-shaders/edge-smoothing/ddt/ddt-jinc-linear.slangp

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shaders = "3"
shader0 = ../xbr/shaders/support/linearize.slang
scale_type0 = "source"
scale0 = "1.000000"
filter_linear0 = "false"
alias0 = XbrSource
shader1 = shaders/ddt-jinc.slang
scale_type1 = "viewport"
scale1 = "1.000000"
filter_linear1 = "false"
shader2 = ../xbr/shaders/support/delinearize.slang
scale_type2 = "source"
filter_linear2 = "false"