slang-shaders/edge-smoothing/fsr/smaa+fsr.slangp

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shaders = 6
shader0 = ../../stock.slang
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filter_linear0 = false
scale_type0 = source
scale0 = 1.0
alias0 = SMAA_Input
shader1 = ../../anti-aliasing/shaders/smaa/smaa-pass0.slang
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filter_linear1 = true
scale_type1 = source
scale1 = 1.0
shader2 = ../../anti-aliasing/shaders/smaa/smaa-pass1.slang
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filter_linear2 = true
scale_type2 = source
scale2 = 1.0
shader3 = ../../anti-aliasing/shaders/smaa/smaa-pass2.slang
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filter_linear3 = true
scale_type3 = source
scale3 = 1.0
textures = "areaTex;searchTex"
areaTex = ../../anti-aliasing/shaders/smaa/AreaTex.png
searchTex = ../../anti-aliasing/shaders/smaa/SearchTex.png
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shader4 = shaders/fsr-pass0.slang
filter_linear4 = true
scale_type4 = viewport
scale4 = 1.0
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wrap_mode4 = clamp_to_edge
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shader5 = shaders/fsr-pass1.slang
filter_linear5 = true
scale_type5 = source
scale5 = 1.0
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wrap_mode5 = clamp_to_edge
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parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING;FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF"
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SMAA_EDT = 1.0
SMAA_THRESHOLD = 0.05
SMAA_MAX_SEARCH_STEPS = 40
SMAA_MAX_SEARCH_STEPS_DIAG = 20
SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR = 2.5
SMAA_CORNER_ROUNDING = 50.0
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FSR_SHARPENING = 0.1
FSR_FILMGRAIN = 0.3
FSR_GRAINCOLOR = 1.0
FSR_GRAINPDF = 0.3