slang-shaders/vhs/shaders/VHSPro/VHSPro_Clear.slang

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2020-06-20 07:19:28 +10:00
#version 450
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
} params;
#define SamplerColorVHS Source
#include "VHSPro_params.inc"
#include "VHSPro_constants.inc"
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 txcoord;
void main()
{
gl_Position = global.MVP * Position;
txcoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 txcoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
#include "VHSPro_functions.inc"
void main()
{
FragColor = vec4(texture(SamplerColorVHS, txcoord).rgb, 1.0);
}