slang-shaders/bezel/Mega_Bezel/Presets/Variations/Glass-Minimal-Bezel-Edge__ADV-GLASS.slangp

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2022-06-25 10:06:45 +10:00
#reference "../Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV.slangp"
HSM_TUBE_BLACK_EDGE_THICKNESS = "-15.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "540.000000"
HSM_BZL_INNER_EDGE_SHARPNESS = "20.000000"
HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = "1.480000"
HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = "100.000000"
HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = "13.000000"
HSM_BG_OPACITY = "0.000000"