2022-08-15 06:17:07 +10:00
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shaders = 4
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2016-10-20 07:36:11 +11:00
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2018-04-02 03:15:11 +10:00
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shader0 = ../stock.slang
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2016-10-20 07:36:11 +11:00
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filter_linear0 = false
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scale_type0 = source
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2018-04-02 03:15:11 +10:00
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scale_x0 = 2.0
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scale_y0 = 2.0
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shader1 = shaders/4xsoftSdB.slang
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filter_linear1 = false
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scale_type1 = source
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scale_x1 = 2.0
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scale_y1 = 2.0
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2022-08-15 06:17:07 +10:00
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shader2 = ../cubic/shaders/b-spline-x.slang
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filter_linear2 = false
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scale_type_x2 = viewport
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scale_type_y2 = source
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scale2 = 1.0
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shader3 = ../cubic/shaders/b-spline-y.slang
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filter_linear3 = false
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2023-03-21 02:03:42 +11:00
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scale_type3 = viewport
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