mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-29 10:51:30 +11:00
34 lines
723 B
Plaintext
34 lines
723 B
Plaintext
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#version 450
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#include "config.inc"
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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layout(location = 1) out float mark_color_rotated;
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#include "includes/functions.include.slang"
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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if (is_rotated())
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mark_color_rotated = 1.0;
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else
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mark_color_rotated = 0.0;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 1) in float mark_color_rotated;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main() {
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FragColor.r = mark_color_rotated;
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}
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