slang-shaders/ntsc/shaders/ntsc-pass1-composite-3phase.slang

16 lines
345 B
Plaintext
Raw Normal View History

2016-07-13 14:38:02 +10:00
#include "ntsc-pass1-vertex.inc"
#define THREE_PHASE
#define COMPOSITE
#include "ntsc-param.inc"
#include "ntsc-rgbyuv.inc"
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
void main()
{
#include "ntsc-pass1-encode-demodulate.inc"
}