2017-11-17 14:23:39 +11:00
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shaders = "5"
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2022-08-12 02:15:23 +10:00
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shader0 = ../shaders/support/stock.slang
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2017-11-17 14:23:39 +11:00
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scale_type0 = "source"
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scale0 = 1.0
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alias0 = REF
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2022-08-12 02:15:23 +10:00
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shader1 = ../shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.slang
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2017-11-17 14:23:39 +11:00
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filter_linear1 = "false"
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float_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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alias1 = "PASS1"
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2022-08-12 02:15:23 +10:00
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shader2 = ../shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.slang
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2017-11-17 14:23:39 +11:00
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filter_linear2 = "false"
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float_framebuffer2 = "false"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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alias2 = "PASS2"
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2022-08-12 02:15:23 +10:00
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shader3 = ../shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.slang
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2017-11-17 14:23:39 +11:00
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filter_linear3 = "false"
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float_framebuffer3 = "false"
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scale_type_x3 = "source"
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scale_x3 = "2.000000"
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scale_type_y3 = "source"
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scale_y3 = "2.000000"
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alias3 = "PASS3"
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2022-08-12 02:15:23 +10:00
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shader4 = ../shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.slang
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2017-11-17 14:23:39 +11:00
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filter_linear4 = "false"
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float_framebuffer4 = "false"
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2023-03-21 02:03:42 +11:00
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scale_type4 = viewport
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