2022-09-27 11:38:41 +10:00
|
|
|
#version 450
|
|
|
|
|
|
|
|
#include "../../base/common/globals-and-screen-scale-params.inc"
|
|
|
|
#include "../../base/common/params-2-bezel.inc"
|
|
|
|
#include "../../base/common/common-functions-bezel.inc"
|
|
|
|
|
|
|
|
layout(push_constant) uniform Push
|
|
|
|
{
|
|
|
|
vec4 SourceSize;
|
|
|
|
vec4 OriginalSize;
|
|
|
|
vec4 OutputSize;
|
|
|
|
uint FrameCount;
|
|
|
|
float BLOOM_STRENGTH;
|
|
|
|
float SOURCE_BOOST;
|
|
|
|
float OUTPUT_GAMMA;
|
|
|
|
} params;
|
|
|
|
|
|
|
|
#pragma parameter BLOOM_STRENGTH " Bloom Strength" 0.10 0.0 1.0 0.01
|
|
|
|
#pragma parameter SOURCE_BOOST " Bloom Color Boost" 1.15 1.0 2.0 0.05
|
|
|
|
#pragma parameter OUTPUT_GAMMA "OUTPUT GAMMA" 2.2 1.0 3.0 0.1
|
|
|
|
|
|
|
|
#define BLOOM_STRENGTH params.BLOOM_STRENGTH
|
|
|
|
#define SOURCE_BOOST params.SOURCE_BOOST
|
|
|
|
#define OUTPUT_GAMMA params.OUTPUT_GAMMA
|
|
|
|
|
|
|
|
#define INV_OUTPUT_GAMMA (1.0 / OUTPUT_GAMMA)
|
|
|
|
#define saturate(c) clamp(c, 0.0, 1.0)
|
|
|
|
|
|
|
|
// layout(std140, set = 0, binding = 0) uniform UBO
|
|
|
|
// {
|
|
|
|
// mat4 MVP;
|
|
|
|
// } global;
|
|
|
|
|
|
|
|
#pragma stage vertex
|
|
|
|
layout(location = 0) in vec4 Position;
|
|
|
|
layout(location = 1) in vec2 TexCoord;
|
|
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
gl_Position = global.MVP * Position;
|
|
|
|
vTexCoord = TexCoord;
|
|
|
|
}
|
|
|
|
|
|
|
|
#pragma stage fragment
|
|
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
layout(set = 0, binding = 3) uniform sampler2D CRT_PASS;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
// // HSM Added
|
|
|
|
// vec2 viewportCoordTransformed = HSM_GetViewportCoordWithZoomAndPan(vTexCoord);
|
2022-10-11 07:26:21 +11:00
|
|
|
// HSM_UpdateGlobalScreenValuesFromCache(InfoCachePass, vTexCoord);
|
2022-09-27 11:38:41 +10:00
|
|
|
|
|
|
|
// vec2 cache_bounds_coord = SCREEN_COORD;
|
|
|
|
|
|
|
|
// // If it's the potato preset render the whole frame
|
|
|
|
// #ifndef IS_POTATO_PRESET
|
|
|
|
// #ifndef IS_NO_REFLECT_PRESET
|
|
|
|
// // Have to get the scale of the coordinates so we can figure out the size of the onscreen rectangle of the area
|
|
|
|
// HSM_GetBezelCoords(TUBE_DIFFUSE_COORD,
|
|
|
|
// TUBE_DIFFUSE_SCALE,
|
|
|
|
// TUBE_SCALE,
|
|
|
|
// SCREEN_ASPECT,
|
|
|
|
// false,
|
|
|
|
// BEZEL_OUTSIDE_SCALE,
|
|
|
|
// BEZEL_OUTSIDE_COORD,
|
|
|
|
// BEZEL_OUTSIDE_CURVED_COORD,
|
|
|
|
// FRAME_OUTSIDE_CURVED_COORD);
|
|
|
|
// cache_bounds_coord = (FRAME_OUTSIDE_CURVED_COORD - 0.5) * 0.9 + 0.5;
|
|
|
|
// #endif
|
|
|
|
// #endif
|
|
|
|
|
|
|
|
// if (HHLP_IsOutsideCoordSpace(cache_bounds_coord))
|
|
|
|
// {
|
|
|
|
// FragColor = vec4(0);
|
|
|
|
// return;
|
|
|
|
// }
|
|
|
|
|
|
|
|
vec3 source = SOURCE_BOOST * texture(CRT_PASS, vTexCoord).rgb;
|
|
|
|
vec3 bloom = texture(Source, vTexCoord).rgb;
|
|
|
|
source += BLOOM_STRENGTH * bloom;
|
|
|
|
|
|
|
|
// HSM Removed
|
|
|
|
FragColor = vec4(pow(saturate(source), vec3(INV_OUTPUT_GAMMA,INV_OUTPUT_GAMMA,INV_OUTPUT_GAMMA)), 1.0);
|
|
|
|
|
|
|
|
// HSM add output gamma
|
|
|
|
// FragColor = HSM_Delinearize(vec4(saturate(source), 1), HSM_GAMMA_OUT_CRT);
|
|
|
|
// End Addition
|
|
|
|
}
|