2016-07-14 04:59:27 +10:00
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#version 450
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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vec4 OutputSize;
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vec4 OriginalSize;
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vec4 SourceSize;
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uint FrameCount;
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} global;
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2016-07-13 14:38:02 +10:00
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#define TWO_PHASE
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#define COMPOSITE
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#include "ntsc-param.inc"
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#include "ntsc-rgbyuv.inc"
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2016-07-14 04:59:27 +10:00
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#include "ntsc-pass1-vertex.inc"
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2016-07-13 14:38:02 +10:00
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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2016-07-14 04:59:27 +10:00
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layout(location = 1) in vec2 pix_no;
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2016-07-13 14:38:02 +10:00
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main()
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{
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#include "ntsc-pass1-encode-demodulate.inc"
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}
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