2017-05-30 13:04:55 +10:00
|
|
|
#version 450
|
|
|
|
|
|
|
|
layout(push_constant) uniform Push
|
|
|
|
{
|
|
|
|
vec4 SourceSize;
|
|
|
|
vec4 OriginalSize;
|
|
|
|
vec4 OutputSize;
|
|
|
|
uint FrameCount;
|
|
|
|
} params;
|
|
|
|
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
|
|
{
|
|
|
|
mat4 MVP;
|
|
|
|
} global;
|
|
|
|
|
|
|
|
#pragma stage vertex
|
|
|
|
layout(location = 0) in vec4 Position;
|
|
|
|
layout(location = 1) in vec2 TexCoord;
|
|
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
gl_Position = global.MVP * Position;
|
2017-06-24 11:25:40 +10:00
|
|
|
vTexCoord = TexCoord * 1.0001;
|
2017-05-30 13:04:55 +10:00
|
|
|
}
|
|
|
|
|
|
|
|
#pragma stage fragment
|
|
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
layout(set = 0, binding = 3) uniform sampler2D SamplerLUT;
|
|
|
|
|
2017-06-23 06:19:19 +10:00
|
|
|
// This shouldn't be necessary but it seems some undefined values can
|
|
|
|
// creep in and each GPU vendor handles that differently. This keeps
|
|
|
|
// all values within a safe range
|
|
|
|
vec4 mixfix(vec4 a, vec4 b, float c)
|
|
|
|
{
|
|
|
|
return (a.z < 1.0) ? mix(a, b, c) : a;
|
|
|
|
}
|
|
|
|
|
2017-05-30 13:04:55 +10:00
|
|
|
void main()
|
|
|
|
{
|
2022-08-31 13:21:39 +10:00
|
|
|
vec2 LUT_Size = textureSize(SamplerLUT, 0);
|
2017-06-06 04:45:17 +10:00
|
|
|
vec4 imgColor = texture(Source, vTexCoord.xy);
|
2022-08-31 13:21:39 +10:00
|
|
|
float red = ( imgColor.r * (LUT_Size.y - 1.0) + 0.4999 ) / (LUT_Size.y * LUT_Size.y);
|
|
|
|
float green = ( imgColor.g * (LUT_Size.y - 1.0) + 0.4999 ) / LUT_Size.y;
|
|
|
|
float blue1 = (floor( imgColor.b * (LUT_Size.y - 1.0) ) / LUT_Size.y) + red;
|
|
|
|
float blue2 = (ceil( imgColor.b * (LUT_Size.y - 1.0) ) / LUT_Size.y) + red;
|
2017-08-06 14:10:08 +10:00
|
|
|
float mixer = clamp(max((imgColor.b - blue1) / (blue2 - blue1), 0.0), 0.0, 32.0);
|
2017-06-24 11:25:40 +10:00
|
|
|
vec4 color1 = texture( SamplerLUT, vec2( blue1, green ));
|
|
|
|
vec4 color2 = texture( SamplerLUT, vec2( blue2, green ));
|
2017-06-23 06:19:19 +10:00
|
|
|
FragColor = mixfix(color1, color2, mixer);
|
2017-05-30 13:04:55 +10:00
|
|
|
}
|