mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-27 18:01:30 +11:00
44 lines
951 B
Plaintext
44 lines
951 B
Plaintext
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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layout(set = 0, binding = 3) uniform sampler2D TEX_CRT;
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void main()
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{
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const vec3 packed = texture(TEX_CRT, vTexCoord).rgb;
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const vec2 dudv = ((packed.rg * 255.0) / 16.0) - 7.0;
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const vec2 uv0 = vTexCoord * params.SourceSize.xy;
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const vec2 uv = (uv0 + dudv) / params.SourceSize.xy;
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FragColor = vec4(packed.b * texture(Source, uv).rgb, 1.0);
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}
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