slang-shaders/bezel/Mega_Bezel/Presets/Variations/Tube-Effects__Day__ADV.slangp

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2022-06-25 10:06:45 +10:00
#reference "../Base_CRT_Presets/MBZ__1__ADV__GDV.slangp"
BackgroundImage = ../../shaders/textures/HSM_Duimon_Super_Famicom_3840x2160.png
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HSM_VIEWPORT_VIGNETTE_OPACITY = 0
HSM_BZL_COLOR_VALUE = 30
HSM_AMBIENT_LIGHTING_OPACITY = 20
HSM_BG_FILL_MODE = 1
HSM_BG_SCALE_KEEP_ASPECT = 0
HSM_TUBE_DIFFUSE_MODE = 1
Mega Bezel update to V1.0.003_2022-07-28_Rev-1 * Updated to the latest guest release: crt-guest-advanced-2022-07-27-release1 * Changed Guest mask size to 1 by default so that there isn't inconsistency using guest settings in the Mega Bezel * Adjusted the default SMOOTH-ADV scaling parameters for a sharper smooth look: * HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300 * HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125 * HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0 * HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0 * Added **Shift Sampling Relative to Scanlines** to shift the image relative to the scanlines * The ScaleFx settings now only appear on the SMOOTH-ADV preset nearer the bottom of the parameter list * Fixed Double image when using cropping in NTSC presets reported by @JHorbach1 * Updated to crt-guest-advanced-2022-07-17-release1 * Includes Scanline Gamma * Tube Gel and Diffuse Fixes * Gel is now mapped to the tube, independent of the black edge * Added a feature to add a bit of tube diffuse shading to the GEL this should make it look a little more natural * [ TUBE COLORED GEL IMAGE ] > Normal Multiply by Tube Diffuse Shading * HSM_TUBE_BLACK_EDGE_LAYERING_MODE has been removed as it's not needed anymore * CRT Multiply blend mode now works better when there is extra tube thickness * Changed HSM_TUBE_DIFFUSE_IMAGE_SCALE to 120 by default to have a less rounded look * If you want a stronger rounded shaded look reset it to 100 * Fixed Scale discrepancy when using the Cab Glass Image * Added Shadow Opacity param to control shadow being applied to the static tube highlight
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HSM_TUBE_STATIC_REFLECTION_IMAGE_ON = 1
HSM_TUBE_STATIC_REFLECTION_IMAGE_OPACITY = "20.900000"
HSM_TUBE_STATIC_BLACK_LEVEL = "20.000000"
HSM_TUBE_STATIC_AMBIENT_LIGHTING = "50.000000"
HSM_TUBE_STATIC_SCALE = "120.000000"
HSM_TUBE_STATIC_POS_X = "10.000000"
HSM_TUBE_STATIC_POS_Y = "10.000000"
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