slang-shaders/bezel/Mega_Bezel/shaders/base/common/params-3-glass-only.inc

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/*
Mega Bezel - Creates a graphic treatment for the game play area to give a retro feel
Copyright (C) 2019-2022 HyperspaceMadness - HyperspaceMadness@outlook.com
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Incorporates much great feedback from the libretro forum, and thanks
to Hunterk who helped me get started
See more at the libretro forum
https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see [http://www.gnu.org/licenses/].
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*/
//---------------------------------------------------------------------------------------------------
// STANDARD BACKGROUND IMAGE LAYER
//---------------------------------------------------------------------------------------------------
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#pragma parameter HSM_BG_IMG_EMPTY_LINE " " 0 0 0.001 0.001
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#pragma parameter HSM_BG_IMG_TITLE "[ GLASS BACKGROUND IMAGE ]:" 0 0 0.01 0.01
#pragma parameter HSM_BG_OPACITY " Opacity" 100 0 100 0.1
float HSM_BG_OPACITY = global.HSM_BG_OPACITY / 100;
#pragma parameter HSM_BG_BLEND_MODE " Blend Mode - OFF | NORMAL | ADD | MULTIPLY" 1 -1 3 1
float HSM_BG_BLEND_MODE = global.HSM_BG_BLEND_MODE;