2022-12-24 16:31:11 +11:00
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shaders = 5
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2016-08-03 11:43:49 +10:00
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2022-12-24 16:31:11 +11:00
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shader0 = ../stock.slang
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alias0 = hqx_refpass
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shader1 = shaders/pass1.slang
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shader2 = shaders/hq4x.slang
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2016-08-03 11:43:49 +10:00
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filter_linear1 = false
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scale_type1 = source
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2022-12-24 16:31:11 +11:00
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scale1 = 1.0
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2016-08-03 11:43:49 +10:00
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2022-08-15 06:17:07 +10:00
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filter_linear2 = false
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2022-12-24 16:31:11 +11:00
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scale_type2 = source
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scale2 = 4.0
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2022-08-15 06:17:07 +10:00
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2022-12-24 16:31:11 +11:00
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shader3 = ../cubic/shaders/b-spline-x.slang
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2022-08-15 06:17:07 +10:00
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filter_linear3 = false
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2022-12-24 16:31:11 +11:00
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scale_type_x3 = viewport
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scale_type_y3 = source
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scale3 = 1.0
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shader4 = ../cubic/shaders/b-spline-y.slang
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filter_linear4 = false
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2022-08-15 06:17:07 +10:00
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2016-08-03 11:43:49 +10:00
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textures = LUT
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LUT = resources/hq4x.png
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LUT_linear = false
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