slang-shaders/edge-smoothing/xbrz/2xbrz-linear.slangp

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shaders = 3
shader0 = shaders/2xbrz.slang
filter_linear0 = false
scale_type0 = source
scale0 = 2.0
shader1 = ../../interpolation/shaders/bicubic-x.slang
filter_linear1 = false
scale_type_x1 = viewport
scale_type_y1 = source
scale1 = 1.0
shader2 = ../../interpolation/shaders/bicubic-y.slang
filter_linear2 = false
scale_type2 = viewport