mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 00:21:31 +11:00
44 lines
941 B
Plaintext
44 lines
941 B
Plaintext
|
#version 450
|
||
|
|
||
|
// This is one of several passes needed to cheaply emulate the bloom effect.
|
||
|
|
||
|
#include "config.inc"
|
||
|
|
||
|
#pragma stage vertex
|
||
|
layout(location = 0) in vec4 Position;
|
||
|
layout(location = 1) in vec2 TexCoord;
|
||
|
layout(location = 0) out vec2 vTexCoord;
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = global.MVP * Position;
|
||
|
vTexCoord = TexCoord;
|
||
|
}
|
||
|
|
||
|
#pragma stage fragment
|
||
|
|
||
|
layout(location = 0) in vec2 vTexCoord;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
layout(set = 0, binding = 2) uniform sampler2D first_pass;
|
||
|
|
||
|
#include "includes/blooms.include.slang"
|
||
|
#include "includes/functions.include.slang"
|
||
|
|
||
|
void main() {
|
||
|
if (DO_BLOOM == 0.0) return;
|
||
|
|
||
|
vec3 bloomed = bloom(
|
||
|
first_pass,
|
||
|
vTexCoord,
|
||
|
params.OriginalSize,
|
||
|
vec2(BLOOM_SIZE),
|
||
|
BLOOM_QUALITY,
|
||
|
BLOOM_GAMMA,
|
||
|
0.0,
|
||
|
0.0
|
||
|
);
|
||
|
|
||
|
bloomed = apply_fuzzy_main_pass(bloomed) * BLOOM_POWER;
|
||
|
FragColor = vec4(bloomed, 1.0);
|
||
|
|
||
|
}
|