mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-27 09:51:30 +11:00
37 lines
866 B
Plaintext
37 lines
866 B
Plaintext
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#version 450
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#include "config.inc"
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Original;
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void main() {
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FragColor = vec4(texture(Original, vTexCoord).xyz,1.0);
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/* //Use to debug:
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vec4 pixel;
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//pixel=vec4(abs(sin(params.FrameCount/3.14/20))); //white fade
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//pixel=vec4(abs(sin(params.FrameCount/3.14/20)),0.0,0.0,0.0); //red fade
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//pixel=vec4(0.2);
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if (mod(params.FrameCount,100) == 0.0) {
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pixel = vec4(0.6);
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} else {
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pixel = vec4(0.0);
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}
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FragColor = pixel;
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*/
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}
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