slang-shaders/include/img/param_floats.h

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2020-04-29 13:37:24 +10:00
#ifndef PARAM_FLOATS
#define PARAM_FLOATS
// The parameters that go into your struct
// Collected here for tidiness
float ia_FLIP_HORZ;
float ia_FLIP_VERT;
float ia_overscan_percent_x;
float ia_overscan_percent_y;
float ia_ZOOM;
float ia_XPOS;
float ia_YPOS;
float ia_GRAIN_STR;
float ia_SHARPEN;
float ia_saturation;
float ia_luminance;
float ia_contrast;
float ia_bright_boost;
float ia_black_level;
float ia_target_gamma_r;
float ia_target_gamma_g;
float ia_target_gamma_b;
float ia_monitor_gamma;
float ia_TOPMASK;
float ia_BOTMASK;
float ia_LMASK;
float ia_RMASK;
float ia_rr;
float ia_gg;
float ia_bb;
float ia_rg;
float ia_rb;
float ia_gr;
float ia_gb;
float ia_br;
float ia_bg;
float temperature;
float luma_preserve;
float wp_red;
float wp_green;
float wp_blue;
float ar_num;
float ar_den;
float integer_scale;
float overscale;
float g_hpfix;
float g_cntrst;
float g_mid;
float mask_strength;
float mask_picker;
float LUT_Size1;
float LUT_Size2;
float g_vignette;
float g_vstr;
float g_vpower;
float gamma_in_lvl;
float gamma_out_lvl;
float warpX;
float warpY;
float cornersize;
float cornersmooth;
float Radius;
float Distance;
float x_tilt;
float y_tilt;
#endif