mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 00:21:31 +11:00
39 lines
1 KiB
Plaintext
39 lines
1 KiB
Plaintext
|
#version 450
|
||
|
#include "config.inc"
|
||
|
#include "includes/functions.include.slang"
|
||
|
|
||
|
#pragma stage vertex
|
||
|
layout(location = 0) in vec4 Position;
|
||
|
layout(location = 1) in vec2 TexCoord;
|
||
|
layout(location = 0) out vec2 vTexCoord;
|
||
|
layout(location = 2) out vec3 vHALO_GAMMA;
|
||
|
layout(location = 3) out float vHALO_UNGAIN_FACTOR;
|
||
|
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = global.MVP * Position;
|
||
|
vTexCoord = TexCoord;
|
||
|
vHALO_GAMMA = vec3(HALO_GAMMA);
|
||
|
vHALO_UNGAIN_FACTOR = get_halo_ungain_factor();
|
||
|
}
|
||
|
|
||
|
#pragma stage fragment
|
||
|
layout(location = 0) in vec2 vTexCoord;
|
||
|
layout(location = 2) in vec3 vHALO_GAMMA;
|
||
|
layout(location = 3) in float vHALO_UNGAIN_FACTOR;
|
||
|
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
layout(set = 0, binding = 4) uniform sampler2D in_glow_pass;
|
||
|
|
||
|
void main() {
|
||
|
if (DO_HALO == 0.0 ) return;
|
||
|
|
||
|
vec3 pixel_haloed = texture(in_glow_pass, vTexCoord).rgb;
|
||
|
if (HALO_NO_PREGAIN == 1.0) pixel_haloed/= vHALO_UNGAIN_FACTOR;
|
||
|
pixel_haloed = pow(pixel_haloed, vHALO_GAMMA);
|
||
|
|
||
|
FragColor = vec4(pixel_haloed.rgb, 1.0);
|
||
|
|
||
|
}
|