mirror of
https://github.com/italicsjenga/slang-shaders.git
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44 lines
1 KiB
Plaintext
44 lines
1 KiB
Plaintext
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#version 450
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layout(push_constant) uniform Push
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{
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float GLOW_WHITEPOINT;
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float GLOW_ROLLOFF;
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} params;
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#pragma parameter GLOW_WHITEPOINT " Glow Whitepoint" 1.0 0.5 1.1 0.02
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#pragma parameter GLOW_ROLLOFF " Glow Rolloff" 3.0 1.2 6.0 0.1
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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vec4 OutputSize;
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vec4 OriginalSize;
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vec4 SourceSize;
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} global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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#pragma format R8G8B8A8_SRGB
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main()
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{
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vec3 color = 1.15 * texture(Source, vTexCoord).rgb;
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vec3 factor = clamp(color / params.GLOW_WHITEPOINT, 0.0, 1.0);
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FragColor = vec4(pow(factor, vec3(params.GLOW_ROLLOFF)), 1.0);
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}
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