slang-shaders/edge-smoothing/hqx/shaders/hq2x.slang

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2016-08-03 11:25:06 +10:00
#version 450
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
} registers;
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
/*
* Copyright (C) 2003 Maxim Stepin ( maxst@hiend3d.com )
*
* Copyright (C) 2010 Cameron Zemek ( grom@zeminvaders.net )
*
* Copyright (C) 2014 Jules Blok ( jules@aerix.nl )
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#define SCALE 2
#include "pass2.inc"