slang-shaders/presets/ntsclut-phosphorlut.slangp

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shaders = 6
shader0 = ../crt/shaders/crtsim/composite.slang
filter_linear0 = false
shader1 = ../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
alias1 = firstPass
scale1 = 2.0
scale_type1 = source
srgb_framebuffer1 = true
filter_linear1 = false
shader2 = ../blurs/blur5fast-vertical.slang
scale_type2 = source
scale2 = 1.0
srgb_framebuffer2 = true
filter_linear2 = true
alias2 = blurPassV
shader3 = ../blurs/blur5fast-horizontal.slang
alias3 = blurPass
filter_linear3 = true
scale3 = 1.0
scale_type3 = source
srgb_framebuffer3 = true
shader4 = ../crt/shaders/phosphorlut/phosphorlut-pass0.slang
alias4 = phosphorPass
filter_linear4 = true
scale_type4 = source
scale_x4 = 4.0
scale_y4 = 2.0
srgb_framebuffer4 = true
shader5 = ../crt/shaders/phosphorlut/phosphorlut-pass1.slang
filter_linear5 = true
textures = "NTSCArtifactSampler;shadow;aperture;slot"
NTSCArtifactSampler = "../crt/shaders/crtsim/artifacts.png"
NTSCArtifactSampler_linear = true
shadow = ../crt/shaders/phosphorlut/luts/shadowmask.png
aperture = ../crt/shaders/phosphorlut/luts/aperture-grille.png
slot = ../crt/shaders/phosphorlut/luts/slotmask.png