2016-08-11 07:04:38 +10:00
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shaders = 5
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2016-12-07 08:04:16 +11:00
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shader0 = shaders/gtu-famicom/DAC_LUT.slang
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2016-08-11 07:04:38 +10:00
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scale_type_x0 = source
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scale_x0 = 8.0
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scale_type_y0 = source
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scale_y0 = 1.0
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filter_linear0 = false
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frame_count_mod0 = 2
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2016-12-07 08:04:16 +11:00
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float_framebuffer0 = true
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2016-08-11 07:04:38 +10:00
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shader1 = shaders/gtu-famicom/lowPass.slang
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2019-05-29 06:00:26 +10:00
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scale_type1 = source
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2021-03-02 08:11:53 +11:00
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scale1 = 1.0
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2016-08-11 07:04:38 +10:00
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filter_linear1 = false
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frame_count_mod1 = 32
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2016-12-07 08:04:16 +11:00
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float_framebuffer1 = true
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2016-08-11 07:04:38 +10:00
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shader2 = shaders/gtu-famicom/combFilter.slang
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2019-05-29 06:00:26 +10:00
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scale_type2 = source
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2021-03-02 08:11:53 +11:00
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scale2 = 1.0
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2016-08-11 07:04:38 +10:00
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filter_linear2 = false
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frame_count_mod2 = 2
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2016-12-07 08:04:16 +11:00
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float_framebuffer2 = true
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2016-08-11 07:04:38 +10:00
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shader3 = shaders/gtu-famicom/scaleX.slang
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scale_type_x3 = viewport
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scale_x3 = 1.0
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scale_type_y3 = source
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scale_y3 = 1.0
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float_framebuffer3 = true
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filter_linear3 = false
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shader4 = shaders/gtu-famicom/scaleY.slang
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scale_type_x4 = source
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scale_x4 = 1.0
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scale_type_y4 = viewport
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scale_y4 = 1.0
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filter_linear4 = false
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2016-12-07 08:04:16 +11:00
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float_framebuffer4 = true
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textures = nestable
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nestable = shaders/gtu-famicom/NesTable.png
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nestable_linear = false
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nestable_mipmap = false
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2021-03-02 08:11:53 +11:00
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nestable_wrap_mode = clamp_to_border
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