mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
41 lines
942 B
Plaintext
41 lines
942 B
Plaintext
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#version 450
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layout(push_constant) uniform Push
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{
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float GAMMA_INPUT;
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} params;
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#pragma parameter GAMMA_INPUT "Gamma Input" 2.4 0.5 5.0 0.05
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#define GAMMA_INPUT params.GAMMA_INPUT
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main()
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{
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float ratio = texture(Source, vec2(0.5,0.1)).a;
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if (vTexCoord.y > ratio) discard;
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float gamma = 2.4;
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if ( (GAMMA_INPUT > 0.4) || (GAMMA_INPUT < 4.1) ) gamma = GAMMA_INPUT;
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gamma = 1.0/gamma;
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FragColor = vec4(pow(vec3(texture(Source, vTexCoord).rgb), vec3(GAMMA_INPUT)),gamma);
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}
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