mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 00:51:29 +11:00
58 lines
1.4 KiB
Plaintext
58 lines
1.4 KiB
Plaintext
|
#version 450
|
||
|
// a 'famous' shader by Kali
|
||
|
// ported by mudlord 2016
|
||
|
layout(std140, set = 0, binding = 0) uniform UBO
|
||
|
{
|
||
|
mat4 MVP;
|
||
|
vec4 OutputSize;
|
||
|
vec4 OriginalSize;
|
||
|
vec4 SourceSize;
|
||
|
uint FrameCount;
|
||
|
} global;
|
||
|
|
||
|
#pragma stage vertex
|
||
|
layout(location = 0) in vec4 Position;
|
||
|
layout(location = 1) in vec2 TexCoord;
|
||
|
layout(location = 0) out vec2 vTexCoord;
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = global.MVP * Position;
|
||
|
vTexCoord = Position.xy;
|
||
|
}
|
||
|
|
||
|
#pragma stage fragment
|
||
|
layout(location = 0) in vec2 vTexCoord;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
float orgy(vec2 p) {
|
||
|
float time = float(global.FrameCount)*0.015;
|
||
|
float pl=1., expsmo=0.;
|
||
|
float t=sin(time*20.);
|
||
|
float a=-.35+t*.02;
|
||
|
p*=mat2(cos(a),sin(a),-sin(a),cos(a));
|
||
|
p=p*.07+vec2(.718,-.565)+t*.017+vec2(0.,t*.014);
|
||
|
for (int i=0; i<13; i++) {
|
||
|
p.x=abs(p.x);
|
||
|
p=p*2.+vec2(-2.,.85)-t*.04;
|
||
|
p/=min(dot(p,p),1.03);
|
||
|
float l=length(p*p);
|
||
|
expsmo+=exp(-1.2/abs(l-pl));
|
||
|
pl=l;
|
||
|
}
|
||
|
return expsmo;
|
||
|
}
|
||
|
|
||
|
|
||
|
void main( void )
|
||
|
{
|
||
|
vec2 uv = (vTexCoord.xy*global.OutputSize.xy) /global.OutputSize.xy-.5;
|
||
|
uv.y = -uv.y;
|
||
|
uv.x*=global.OutputSize.x/global.OutputSize.y;
|
||
|
vec2 p=uv; p.x*=1.2; p*=2.1;
|
||
|
p.y+=.2; p.x += .1;
|
||
|
float o=clamp(orgy(p)*.07,.13,1.); o=pow(o,1.8);
|
||
|
vec3 col=vec3(o*.8,o*o*.87,o*o*o*.9);
|
||
|
float hole=length(uv+vec2(.09,0.252))-.45;
|
||
|
FragColor = vec4(col*2.1+.1, 1.0 );
|
||
|
}
|