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https://github.com/italicsjenga/slang-shaders.git
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37 lines
720 B
Plaintext
37 lines
720 B
Plaintext
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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#define SamplerColorVHS Source
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#include "VHSPro_params.inc"
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#include "VHSPro_constants.inc"
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 txcoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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txcoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 txcoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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#include "VHSPro_functions.inc"
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void main()
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{
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FragColor = vec4(texture(SamplerColorVHS, txcoord).rgb, 1.0);
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}
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