2019-05-17 05:49:39 +10:00
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shaders = 5
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shader0 = shaders/geom-deluxe/phosphor_apply.slang
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alias0 = internal1
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shader1 = shaders/geom-deluxe/phosphor_update.slang
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alias1 = phosphor
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shader2 = shaders/geom-deluxe/gaussx.slang
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filter_linear2 = true
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alias2 = internal2
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shader3 = shaders/geom-deluxe/gaussy.slang
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filter_linear3 = true
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alias3 = blur
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shader4 = shaders/geom-deluxe/crt-geom-deluxe.slang
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filter_linear4 = true
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2020-01-26 06:24:52 +11:00
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# comment these mask textures since we're generating them in the shader
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#textures = "aperture;slot;delta"
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#delta = shaders/geom-deluxe/masks/delta_2_4x1_rgb.png
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#delta_filter_linear = true
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#delta_repeat_mode = repeat
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#slot = shaders/geom-deluxe/masks/slot_2_5x4_bgr.png
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#slot_filter_linear = true
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#slot_repeat_mode = repeat
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#aperture = shaders/geom-deluxe/masks/aperture_2_4_rgb.png
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#aperture_filter_linear = true
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#aperture_repeat_mode = repeat
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