slang-shaders/crt/crt-geom-deluxe.slangp

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shaders = 5
shader0 = shaders/geom-deluxe/phosphor_apply.slang
alias0 = internal1
shader1 = shaders/geom-deluxe/phosphor_update.slang
alias1 = phosphor
shader2 = shaders/geom-deluxe/gaussx.slang
filter_linear2 = true
alias2 = internal2
shader3 = shaders/geom-deluxe/gaussy.slang
filter_linear3 = true
alias3 = blur
shader4 = shaders/geom-deluxe/crt-geom-deluxe.slang
filter_linear4 = true
# comment these mask textures since we're generating them in the shader
#textures = "aperture;slot;delta"
#delta = shaders/geom-deluxe/masks/delta_2_4x1_rgb.png
#delta_filter_linear = true
#delta_repeat_mode = repeat
#slot = shaders/geom-deluxe/masks/slot_2_5x4_bgr.png
#slot_filter_linear = true
#slot_repeat_mode = repeat
#aperture = shaders/geom-deluxe/masks/aperture_2_4_rgb.png
#aperture_filter_linear = true
#aperture_repeat_mode = repeat