mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 11:21:32 +11:00
37 lines
1.7 KiB
Plaintext
37 lines
1.7 KiB
Plaintext
|
/*
|
||
|
A shader that specifically tries to emulate Toshiba MicroFilter monitor's with an shadow mask screen but with full brightness.
|
||
|
|
||
|
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
|
||
|
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
|
||
|
|
||
|
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
|
||
|
|
||
|
Currently defaults towards a XXXX CRT MAKE MODEL XXXX.
|
||
|
|
||
|
To use:
|
||
|
Please Enable HDR in RetroArch 1.10+
|
||
|
|
||
|
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
|
||
|
|
||
|
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
|
||
|
|
||
|
Also try to use a integer scaling - its just better - overscaling is fine/great.
|
||
|
|
||
|
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
|
||
|
|
||
|
Works only with the D3D11/D3D12/Vulkan drivers currently
|
||
|
|
||
|
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine)
|
||
|
*/
|
||
|
|
||
|
shaders = "1"
|
||
|
feedback_pass = "0"
|
||
|
|
||
|
shader0 = "shaders/crt-shadow-mask-hdr.slang"
|
||
|
filter_linear0 = "false"
|
||
|
wrap_mode0 = "clamp_to_border"
|
||
|
mipmap_input0 = "false"
|
||
|
alias0 = ""
|
||
|
float_framebuffer0 = "false"
|
||
|
srgb_framebuffer0 = "false"
|