mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 19:31:30 +11:00
68 lines
1.6 KiB
Plaintext
68 lines
1.6 KiB
Plaintext
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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#define SamplerColorVHS Original
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#include "VHSPro_params.inc"
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#include "VHSPro_constants.inc"
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 txcoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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txcoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 txcoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Original;
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#include "VHSPro_functions.inc"
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void main()
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{
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const float t = float(params.FrameCount) * 0.025;
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vec2 p = txcoord.xy;
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p.y=1-p.y;
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const vec2 p_ = p*_ScreenParams;
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float ns = 0.0; //signal noise //tex2D(_TapeTex, p);
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float nt = 0.0; //tape noise
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float nl = 0.0; //lines for tape noise
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float ntail = 0.0; //tails values for tape noise
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if (VHS_TapeNoise) {
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//here is normilized p (0..1)
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nl = tapeNoiseLines(p, t*tapeNoiseSpeed)*1.0;//tapeNoiseAmount;
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nt = tapeNoise(nl, p, t*tapeNoiseSpeed)*1.0;//tapeNoiseAmount;
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ntail = hash12(p+ vec2(0.01,0.02) );
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}
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if (VHS_LineNoise) {
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ns += lineNoise(p_, t*lineNoiseSpeed)*lineNoiseAmount;
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// col += lineNoise(pn_, t*lineNoiseSpeed)*lineNoiseAmount;//i.uvn
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}
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//y noise from yiq
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if (VHS_FilmGrain) {
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//cheap n ok atm
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ns += filmGrain((p_-0.5*_ScreenParams.xy)*0.5, t, filmGrainPower ) * filmGrainAmount;
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}
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FragColor = vec4(nt,nl,ns,ntail);
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}
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