slang-shaders/xsal/2xsal.slangp

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shaders = 3
shader0 = shaders/2xsal.slang
filter_linear0 = false
scale_type0 = source
scale_x0 = 2.0
scale_y0 = 2.0
shader1 = ../cubic/shaders/spline16-x.slang
filter_linear1 = false
scale_type_x1 = viewport
scale_type_y1 = source
scale1 = 1.0
shader2 = ../cubic/shaders/spline16-y.slang
filter_linear2 = false