slang-shaders/misc/shaders/retro-palettes.slang

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#version 450
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OriginalSize;
vec4 OutputSize;
uint FrameCount;
float pal;
} params;
#pragma parameter pal "color palette colors: (1+x)^3" 1.0 1.0 15.0 1.0
#pragma parameter something "1: ZX Spectrum, 2: Amstrad, 3: EGA, 7:Genesis, 15:Amiga" 0.0 0.0 0.0 0.0
#define pal params.pal
#define SourceSize params.SourceSize
#define OutputSize params.OutputSize
#define OriginalSize params.OriginalSize
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord*1.0001;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
void main()
{
vec3 res = texture(Source,vTexCoord).rgb;
res= round(res*pal)/pal;
FragColor = vec4(res,1.0);
}