2016-08-13 02:04:59 +10:00
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#ifndef BIND_SHADER_PARAMS_H
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#define BIND_SHADER_PARAMS_H
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///////////////////////////// GPL LICENSE NOTICE /////////////////////////////
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// crt-royale: A full-featured CRT shader, with cheese.
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// Copyright (C) 2014 TroggleMonkey <trogglemonkey@gmx.com>
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//
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// This program is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation; either version 2 of the License, or any later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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// more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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// Place, Suite 330, Boston, MA 02111-1307 USA
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///////////////////////////// SETTINGS MANAGEMENT ////////////////////////////
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#include "../user-settings.h"
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#include "derived-settings-and-constants.h"
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// Override some parameters for gamma-management.h and tex2Dantialias.h:
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#define OVERRIDE_DEVICE_GAMMA
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const float gba_gamma = 3.5; // Irrelevant but necessary to define.
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#define ANTIALIAS_OVERRIDE_BASICS
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#define ANTIALIAS_OVERRIDE_PARAMETERS
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// Disable runtime shader params if the user doesn't explicitly want them.
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// Static constants will be defined in place of uniforms of the same name.
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#ifndef RUNTIME_SHADER_PARAMS_ENABLE
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#undef PARAMETER_UNIFORM
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#endif
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// Bind option names to shader parameter uniforms or static constants.
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#ifdef PARAMETER_UNIFORM
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2017-05-04 07:34:58 +10:00
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/* uniform float crt_gamma;
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2016-08-13 02:04:59 +10:00
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uniform float lcd_gamma;
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uniform float levels_contrast;
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uniform float halation_weight;
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uniform float diffusion_weight;
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uniform float bloom_underestimate_levels;
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uniform float bloom_excess;
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uniform float beam_min_sigma;
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uniform float beam_max_sigma;
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uniform float beam_spot_power;
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uniform float beam_min_shape;
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uniform float beam_max_shape;
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uniform float beam_shape_power;
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uniform float beam_horiz_sigma;
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#ifdef RUNTIME_SCANLINES_HORIZ_FILTER_COLORSPACE
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uniform float beam_horiz_filter;
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uniform float beam_horiz_linear_rgb_weight;
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#else
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const float beam_horiz_filter = clamp(beam_horiz_filter_static, 0.0, 2.0);
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const float beam_horiz_linear_rgb_weight = clamp(beam_horiz_linear_rgb_weight_static, 0.0, 1.0);
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#endif
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uniform float convergence_offset_x_r;
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uniform float convergence_offset_x_g;
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uniform float convergence_offset_x_b;
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uniform float convergence_offset_y_r;
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uniform float convergence_offset_y_g;
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uniform float convergence_offset_y_b;
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#ifdef RUNTIME_PHOSPHOR_MASK_MODE_TYPE_SELECT
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uniform float mask_type;
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#else
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const float mask_type = clamp(mask_type_static, 0.0, 2.0);
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#endif
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uniform float mask_sample_mode_desired;
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uniform float mask_specify_num_triads;
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uniform float mask_triad_size_desired;
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uniform float mask_num_triads_desired;
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uniform float aa_subpixel_r_offset_x_runtime;
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uniform float aa_subpixel_r_offset_y_runtime;
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#ifdef RUNTIME_ANTIALIAS_WEIGHTS
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uniform float aa_cubic_c;
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uniform float aa_gauss_sigma;
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#else
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const float aa_cubic_c = aa_cubic_c_static; // Clamp to [0, 4]?
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const float aa_gauss_sigma = max(FIX_ZERO(0.0), aa_gauss_sigma_static); // Clamp to [FIXZERO(0), 1]?
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#endif
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uniform float geom_mode_runtime;
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uniform float geom_radius;
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uniform float geom_view_dist;
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uniform float geom_tilt_angle_x;
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uniform float geom_tilt_angle_y;
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uniform float geom_aspect_ratio_x;
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uniform float geom_aspect_ratio_y;
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uniform float geom_overscan_x;
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uniform float geom_overscan_y;
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uniform float border_size;
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uniform float border_darkness;
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uniform float border_compress;
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uniform float interlace_bff;
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uniform float interlace_1080i; */
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2016-08-13 02:04:59 +10:00
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#else
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// Use constants from user-settings.h, and limit ranges appropriately:
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const float crt_gamma = max(0.0, crt_gamma_static);
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const float lcd_gamma = max(0.0, lcd_gamma_static);
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const float levels_contrast = clamp(levels_contrast_static, 0.0, 4.0);
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const float halation_weight = clamp(halation_weight_static, 0.0, 1.0);
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const float diffusion_weight = clamp(diffusion_weight_static, 0.0, 1.0);
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const float bloom_underestimate_levels = max(FIX_ZERO(0.0), bloom_underestimate_levels_static);
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const float bloom_excess = clamp(bloom_excess_static, 0.0, 1.0);
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const float beam_min_sigma = max(FIX_ZERO(0.0), beam_min_sigma_static);
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const float beam_max_sigma = max(beam_min_sigma, beam_max_sigma_static);
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const float beam_spot_power = max(beam_spot_power_static, 0.0);
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const float beam_min_shape = max(2.0, beam_min_shape_static);
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const float beam_max_shape = max(beam_min_shape, beam_max_shape_static);
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const float beam_shape_power = max(0.0, beam_shape_power_static);
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const float beam_horiz_filter = clamp(beam_horiz_filter_static, 0.0, 2.0);
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const float beam_horiz_sigma = max(FIX_ZERO(0.0), beam_horiz_sigma_static);
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const float beam_horiz_linear_rgb_weight = clamp(beam_horiz_linear_rgb_weight_static, 0.0, 1.0);
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// Unpack vector elements to match scalar uniforms:
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const float convergence_offset_x_r = clamp(convergence_offsets_r_static.x, -4.0, 4.0);
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const float convergence_offset_x_g = clamp(convergence_offsets_g_static.x, -4.0, 4.0);
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const float convergence_offset_x_b = clamp(convergence_offsets_b_static.x, -4.0, 4.0);
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const float convergence_offset_y_r = clamp(convergence_offsets_r_static.y, -4.0, 4.0);
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const float convergence_offset_y_g = clamp(convergence_offsets_g_static.y, -4.0, 4.0);
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const float convergence_offset_y_b = clamp(convergence_offsets_b_static.y, -4.0, 4.0);
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const float mask_type = clamp(mask_type_static, 0.0, 2.0);
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const float mask_sample_mode_desired = clamp(mask_sample_mode_static, 0.0, 2.0);
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const float mask_specify_num_triads = clamp(mask_specify_num_triads_static, 0.0, 1.0);
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2017-05-04 07:34:58 +10:00
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// const float mask_triad_size_desired = clamp(mask_triad_size_desired_static, 1.0, 18.0);
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2016-08-13 02:04:59 +10:00
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const float mask_num_triads_desired = clamp(mask_num_triads_desired_static, 342.0, 1920.0);
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const float aa_subpixel_r_offset_x_runtime = clamp(aa_subpixel_r_offset_static.x, -0.5, 0.5);
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const float aa_subpixel_r_offset_y_runtime = clamp(aa_subpixel_r_offset_static.y, -0.5, 0.5);
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const float aa_cubic_c = aa_cubic_c_static; // Clamp to [0, 4]?
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const float aa_gauss_sigma = max(FIX_ZERO(0.0), aa_gauss_sigma_static); // Clamp to [FIXZERO(0), 1]?
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const float geom_mode_runtime = clamp(geom_mode_static, 0.0, 3.0);
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const float geom_radius = max(1.0/(2.0*pi), geom_radius_static); // Clamp to [1/(2*pi), 1024]?
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const float geom_view_dist = max(0.5, geom_view_dist_static); // Clamp to [0.5, 1024]?
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const float geom_tilt_angle_x = clamp(geom_tilt_angle_static.x, -pi, pi);
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const float geom_tilt_angle_y = clamp(geom_tilt_angle_static.y, -pi, pi);
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const float geom_aspect_ratio_x = geom_aspect_ratio_static; // Force >= 1?
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const float geom_aspect_ratio_y = 1.0;
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const float geom_overscan_x = max(FIX_ZERO(0.0), geom_overscan_static.x);
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const float geom_overscan_y = max(FIX_ZERO(0.0), geom_overscan_static.y);
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const float border_size = clamp(border_size_static, 0.0, 0.5); // 0.5 reaches to image center
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const float border_darkness = max(0.0, border_darkness_static);
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const float border_compress = max(1.0, border_compress_static); // < 1.0 darkens whole image
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const float interlace_bff = float(interlace_bff_static);
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const float interlace_1080i = float(interlace_1080i_static);
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#endif
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// Provide accessors for vector constants that pack scalar uniforms:
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vec2 get_aspect_vector(const float geom_aspect_ratio)
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{
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// Get an aspect ratio vector. Enforce geom_max_aspect_ratio, and prevent
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// the absolute scale from affecting the uv-mapping for curvature:
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const float geom_clamped_aspect_ratio =
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min(geom_aspect_ratio, geom_max_aspect_ratio);
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const vec2 geom_aspect =
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normalize(vec2(geom_clamped_aspect_ratio, 1.0));
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return geom_aspect;
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}
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vec2 get_geom_overscan_vector()
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{
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return vec2(geom_overscan_x, geom_overscan_y);
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}
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vec2 get_geom_tilt_angle_vector()
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{
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return vec2(geom_tilt_angle_x, geom_tilt_angle_y);
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}
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vec3 get_convergence_offsets_x_vector()
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{
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return vec3(convergence_offset_x_r, convergence_offset_x_g,
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convergence_offset_x_b);
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}
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vec3 get_convergence_offsets_y_vector()
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{
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return vec3(convergence_offset_y_r, convergence_offset_y_g,
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convergence_offset_y_b);
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}
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vec2 get_convergence_offsets_r_vector()
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{
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return vec2(convergence_offset_x_r, convergence_offset_y_r);
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}
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vec2 get_convergence_offsets_g_vector()
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{
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return vec2(convergence_offset_x_g, convergence_offset_y_g);
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}
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vec2 get_convergence_offsets_b_vector()
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{
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return vec2(convergence_offset_x_b, convergence_offset_y_b);
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}
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vec2 get_aa_subpixel_r_offset()
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{
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#ifdef RUNTIME_ANTIALIAS_WEIGHTS
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#ifdef RUNTIME_ANTIALIAS_SUBPIXEL_OFFSETS
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// WARNING: THIS IS EXTREMELY EXPENSIVE.
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return vec2(aa_subpixel_r_offset_x_runtime,
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aa_subpixel_r_offset_y_runtime);
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#else
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return aa_subpixel_r_offset_static;
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#endif
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#else
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return aa_subpixel_r_offset_static;
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#endif
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}
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// Provide accessors settings which still need "cooking:"
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float get_mask_amplify()
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{
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const float mask_grille_amplify = 1.0/mask_grille_avg_color;
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const float mask_slot_amplify = 1.0/mask_slot_avg_color;
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const float mask_shadow_amplify = 1.0/mask_shadow_avg_color;
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return mask_type < 0.5 ? mask_grille_amplify :
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mask_type < 1.5 ? mask_slot_amplify :
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mask_shadow_amplify;
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}
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float get_mask_sample_mode()
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{
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#ifdef RUNTIME_PHOSPHOR_MASK_MODE_TYPE_SELECT
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#ifdef PHOSPHOR_MASK_MANUALLY_RESIZE
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return mask_sample_mode_desired;
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#else
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return clamp(mask_sample_mode_desired, 1.0, 2.0);
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#endif
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#else
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#ifdef PHOSPHOR_MASK_MANUALLY_RESIZE
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return mask_sample_mode_static;
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#else
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return clamp(mask_sample_mode_static, 1.0, 2.0);
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#endif
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#endif
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}
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#endif // BIND_SHADER_PARAMS_H
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