mirror of
https://github.com/italicsjenga/slang-shaders.git
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43 lines
992 B
Plaintext
43 lines
992 B
Plaintext
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out float vU;
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layout(location = 1) out float vY;
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void main()
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{
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gl_Position = global.MVP * Position;
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vU = TexCoord.x;
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vY = (TexCoord.y * params.OutputSize.y) -
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round((params.OutputSize.y - params.SourceSize.y) / 2.0);
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}
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#pragma stage fragment
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layout(location = 0) in float vU;
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layout(location = 1) in float vY;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main()
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{
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float clip0 = (sign(vY) + 1.0) / 2.0;
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float clipH = (sign(params.SourceSize.y - vY) + 1.0) / 2.0;
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vec3 col = texture(Source, vec2(vU, vY / params.SourceSize.y)).rgb;
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FragColor = vec4(clip0 * clipH * col, 1.0);
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}
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