mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-27 18:01:30 +11:00
50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
|
#version 450
|
||
|
|
||
|
layout(push_constant) uniform Push
|
||
|
{
|
||
|
vec4 SourceSize;
|
||
|
vec4 OriginalSize;
|
||
|
vec4 OutputSize;
|
||
|
uint FrameCount;
|
||
|
float BLOOM_STRENGTH;
|
||
|
float SOURCE_BOOST;
|
||
|
} params;
|
||
|
|
||
|
#pragma parameter BLOOM_STRENGTH "Bloom Strength" 0.45 0.0 1.0 0.01
|
||
|
#pragma parameter SOURCE_BOOST "Bloom Color Boost" 1.15 1.0 1.3 0.01
|
||
|
|
||
|
#define BLOOM_STRENGTH params.BLOOM_STRENGTH
|
||
|
#define SOURCE_BOOST params.SOURCE_BOOST
|
||
|
|
||
|
#define INV_OUTPUT_GAMMA (1.0 / 2.2)
|
||
|
#define saturate(c) clamp(c, 0.0, 1.0)
|
||
|
|
||
|
layout(std140, set = 0, binding = 0) uniform UBO
|
||
|
{
|
||
|
mat4 MVP;
|
||
|
} global;
|
||
|
|
||
|
#pragma stage vertex
|
||
|
layout(location = 0) in vec4 Position;
|
||
|
layout(location = 1) in vec2 TexCoord;
|
||
|
layout(location = 0) out vec2 vTexCoord;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = global.MVP * Position;
|
||
|
vTexCoord = TexCoord;
|
||
|
}
|
||
|
|
||
|
#pragma stage fragment
|
||
|
layout(location = 0) in vec2 vTexCoord;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||
|
layout(set = 0, binding = 3) uniform sampler2D CRT_PASS;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec3 source = SOURCE_BOOST * texture(CRT_PASS, vTexCoord).rgb;
|
||
|
vec3 bloom = texture(Source, vTexCoord).rgb;
|
||
|
source += BLOOM_STRENGTH * bloom;
|
||
|
FragColor = vec4(pow(saturate(source), vec3(INV_OUTPUT_GAMMA,INV_OUTPUT_GAMMA,INV_OUTPUT_GAMMA)), 1.0);
|
||
|
}
|