mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 16:41:31 +11:00
34 lines
723 B
Plaintext
34 lines
723 B
Plaintext
|
#version 450
|
||
|
#include "config.inc"
|
||
|
|
||
|
#pragma stage vertex
|
||
|
layout(location = 0) in vec4 Position;
|
||
|
layout(location = 1) in vec2 TexCoord;
|
||
|
layout(location = 0) out vec2 vTexCoord;
|
||
|
layout(location = 1) out float mark_color_rotated;
|
||
|
|
||
|
#include "includes/functions.include.slang"
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = global.MVP * Position;
|
||
|
vTexCoord = TexCoord;
|
||
|
if (is_rotated())
|
||
|
mark_color_rotated = 1.0;
|
||
|
else
|
||
|
mark_color_rotated = 0.0;
|
||
|
}
|
||
|
|
||
|
#pragma stage fragment
|
||
|
layout(location = 0) in vec2 vTexCoord;
|
||
|
layout(location = 1) in float mark_color_rotated;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||
|
|
||
|
|
||
|
void main() {
|
||
|
FragColor.r = mark_color_rotated;
|
||
|
}
|
||
|
|
||
|
|