mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
38 lines
887 B
Plaintext
38 lines
887 B
Plaintext
|
#version 450
|
||
|
|
||
|
// See common.slang for copyright and other information.
|
||
|
|
||
|
#include "parameters.slang"
|
||
|
|
||
|
layout(push_constant) uniform Push {
|
||
|
vec4 SourceSize;
|
||
|
float SIGMA;
|
||
|
}
|
||
|
param;
|
||
|
|
||
|
#include "common.slang"
|
||
|
|
||
|
layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; }
|
||
|
global;
|
||
|
|
||
|
#pragma stage vertex
|
||
|
layout(location = 0) in vec4 Position;
|
||
|
layout(location = 1) in vec2 TexCoord;
|
||
|
layout(location = 0) out vec2 vTexCoord;
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = global.MVP * Position;
|
||
|
vTexCoord = TexCoord;
|
||
|
}
|
||
|
|
||
|
#pragma stage fragment
|
||
|
layout(location = 0) in vec2 vTexCoord;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||
|
|
||
|
void main() {
|
||
|
const vec2 offset = vec2(get_offset(param.SIGMA) * param.SourceSize.z, 0.0);
|
||
|
FragColor = 0.5 * (texture(Source, vTexCoord - offset) +
|
||
|
texture(Source, vTexCoord + offset));
|
||
|
}
|