mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
61 lines
1.6 KiB
Plaintext
61 lines
1.6 KiB
Plaintext
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shaders = 7
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shader0 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang
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scale_type0 = source
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scale_x0 = 4.0
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filter_linear0 = false
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scale_y0 = 1.0
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float_framebuffer0 = true
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shader1 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang
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scale_type1 = source
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scale_x1 = 0.5
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scale_y1 = 1.0
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filter_linear1 = true
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shader2 = ../crt/shaders/geom-deluxe/phosphor_apply.slang
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alias2 = internal1
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shader3 = ../crt/shaders/geom-deluxe/phosphor_update.slang
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alias3 = phosphor
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shader4 = ../crt/shaders/geom-deluxe/gaussx.slang
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filter_linear4 = true
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alias4 = internal2
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shader5 = ../crt/shaders/geom-deluxe/gaussy.slang
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filter_linear5 = true
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alias5 = blur_texture
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shader6 = ../crt/shaders/geom-deluxe/crt-geom-deluxe.slang
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filter_linear6 = true
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mipmap_input6 = true
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# ntsc-adaptive
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# These settings are meant to get correct looking transparencies and
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# dithering when emulating systems that rely on NTSC composite artifact
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# colors (like Sega Genesis/Mega Drive) without actually introducing
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# composite motion artifacts.
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quality = -1.0
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ntsc_fields = 1.0
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ntsc_phase = "2.0"
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cust_fringing = "1.00"
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cust_artifacting = "2.30"
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# crt-geom-deluxe
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textures = "aperture;slot;delta"
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delta = ../crt/shaders/geom-deluxe/masks/delta_2_4x1_rgb.png
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delta_filter_linear = true
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delta_repeat_mode = repeat
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slot = ../crt/shaders/geom-deluxe/masks/slot_2_5x4_bgr.png
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slot_filter_linear = true
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slot_repeat_mode = repeat
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aperture = ../crt/shaders/geom-deluxe/masks/aperture_2_4_rgb.png
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aperture_filter_linear = true
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aperture_repeat_mode = repeat
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curvature = "0.0"
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cornersmooth = "170.0"
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scanline_weight = "0.40"
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geom_lum = "0.25"
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halation = "0.05"
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