slang-shaders/edge-smoothing/fsr/fsr.slangp

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shaders = 2
shader0 = shaders/fsr-pass0.slang
filter_linear0 = true
scale_type0 = viewport
scale0 = 1.0
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wrap_mode0 = clamp_to_edge
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shader1 = shaders/fsr-pass1.slang
filter_linear1 = true
scale_type1 = source
scale1 = 1.0
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wrap_mode1 = clamp_to_edge
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parameters = "FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF"
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FSR_SHARPENING = 0.3
FSR_FILMGRAIN = 0.3
FSR_GRAINCOLOR = 1.0
FSR_GRAINPDF = 0.3