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https://github.com/italicsjenga/slang-shaders.git
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55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
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#ifndef SIG_CON
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#define SIG_CON
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// borrowed from dogway's grade shader
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#pragma parameter g_cntrst "Contrast" 0.0 -1.0 1.0 0.05
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#pragma parameter g_mid "Contrast Pivot" 0.5 0.0 1.0 0.01
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#pragma parameter g_hpfix "Contrast Hotspot Fix" 0.0 0.0 1.0 1.00
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#include "col_tools.h"
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#include "moncurve.h"
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// Performs better in gamma encoded space
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float contrast_sigmoid(float color, float cont, float pivot){
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cont = pow(cont + 1., 3.);
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float knee = 1. / (1. + exp(cont * pivot));
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float shldr = 1. / (1. + exp(cont * (pivot - 1.)));
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color = (1. / (1. + exp(cont * (pivot - color))) - knee) / (shldr - knee);
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return color;
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}
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// Performs better in gamma encoded space
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float contrast_sigmoid_inv(float color, float cont, float pivot){
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cont = pow(cont - 1., 3.);
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float knee = 1. / (1. + exp (cont * pivot));
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float shldr = 1. / (1. + exp (cont * (pivot - 1.)));
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color = pivot - log(1. / (color * (shldr - knee) + knee) - 1.) / cont;
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return color;
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}
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// Saturation agnostic sigmoidal contrast
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vec3 cntrst(vec3 in_col){
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vec3 Yxy = XYZtoYxy(sRGB_to_XYZ(in_col));
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float toGamma = clamp(moncurve_r(Yxy.r, 2.40, 0.055), 0.0, 1.0);
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toGamma = (g_hpfix == 0.0) ? toGamma : ((Yxy.r > 0.5) ?
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contrast_sigmoid_inv(toGamma, 2.3, 0.5) : toGamma);
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float sigmoid = (g_cntrst > 0.0) ? contrast_sigmoid(toGamma, g_cntrst, g_mid) : contrast_sigmoid_inv(toGamma, g_cntrst, g_mid);
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vec3 out_col = vec3(moncurve_f(sigmoid, 2.40, 0.055), Yxy.g, Yxy.b);
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vec3 XYZsrgb = clamp(XYZ_to_sRGB(YxytoXYZ(out_col)), 0.0, 1.0);
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out_col = (g_cntrst == 0.0) && (g_hpfix == 0.0) ? in_col :
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((g_cntrst != 0.0) || (g_hpfix != 0.0) ? XYZsrgb : in_col);
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return out_col;
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}
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#endif
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