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https://github.com/italicsjenga/slang-shaders.git
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22 lines
1.1 KiB
C
22 lines
1.1 KiB
C
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#define kMaxNitsFor2084 10000.0f
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#define kEpsilon 0.0001f
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vec3 InverseTonemap(const vec3 sdr_linear, const float max_nits, const float paper_white_nits)
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{
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const float luma = dot(sdr_linear, vec3(0.2126, 0.7152, 0.0722)); /* Rec BT.709 luma coefficients - https://en.wikipedia.org/wiki/Luma_(video) */
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/* Inverse reinhard tonemap */
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const float max_value = (max_nits / paper_white_nits) + kEpsilon;
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const float elbow = max_value / (max_value - 1.0f);
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const float offset = 1.0f - ((0.5f * elbow) / (elbow - 0.5f));
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const float hdr_luma_inv_tonemap = offset + ((luma * elbow) / (elbow - luma));
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const float sdr_luma_inv_tonemap = luma / ((1.0f + kEpsilon) - luma); /* Convert the srd < 0.5 to 0.0 -> 1.0 range */
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const float luma_inv_tonemap = (luma > 0.5f) ? hdr_luma_inv_tonemap : sdr_luma_inv_tonemap;
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const vec3 hdr = sdr_linear / (luma + kEpsilon) * luma_inv_tonemap;
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return hdr;
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}
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