* Independent Bezel Scaling not the same as non-int scale
* Why? Maybe only in Portrait Res?
* Outer reflection corner radius should be independent when in independent mode
* See why very inner edge seems not affected by reflection mask
* Startup Animation - Sprite Sheet
* Frame Shading
* Shading on frame interior edge?
* Frame Inner edge static lighter line
* Frame Interior Edge thickness
* Fix shading with rounded outer corner
* Frame shadow should follow corner radius
* Integer Scale Guides?
* Reflection fade option to have reflection come to 100% at inner frame boundary so you can have a glass like effect outside the bezel
* Per Layer Scaling of Cutout?
* Noise Sampling on Tube Highlight
* When reflection is off still see inner bezel edge reflection
* Guess Resolution for Core Sampling Multiplier?, Set target vertical downsampled resolution, try to get multiple.
* Reflection on Control Panel and Speaker Panel
* Put Torridgristle LUT back in for blue skys?
* Scanlines
* Get GTU to respect scanline direction
* Color Management/Correction
* Brightness balance the presets so they are consistent, some are currently brighter than others
* Add some standard deconvergence which can be used with the rolling scanlines
* Reflection on areas outside the frame, e.g. Arcade Speaker Panel and Control Panel
* Optimize presets using non-float frame buffers
* Independent frame scaling?
Documentation
Troubleshooting
New install of retroarch
Turn all overlays off
I have rings, wavy distortions (Moire)
Moire
The Waves you are seeing are called a Moire effect, it’s the same effect you see through a screen door sometimes.
It is caused by using a crt shader with scanlines and tube curvature and made worse when the resolution is limited. It is a thorny problem , and sometimes hard to get rid of at 1080, it is much less of a problem at 4k.
Things which can help/fix the problem
Reducing strength of scanlines,
Reducing or curvature or setting it to 0 will definitely fix it.
If you keep using curvature using Integer scale in the shader parameters can sometimes help.
If making own presets reference from crt-Base presets
Old Megabezel https://github.com/HyperspaceMadness/shaders_slang/tree/adf6dc3c0f09db11ebf4fbcf85098ac8232acfcc