mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 08:11:29 +11:00
29 lines
924 B
C
29 lines
924 B
C
|
#ifndef INT_AR
|
||
|
#define INT_AR
|
||
|
|
||
|
// Forces integer scaling and arbitrary aspect ratio
|
||
|
// by hunterk
|
||
|
// license: public domain
|
||
|
|
||
|
// Apply in the vertex to the texCoord
|
||
|
|
||
|
#pragma parameter ar_num "Aspect Ratio Numerator" 64.0 1.0 256. 1.0
|
||
|
#pragma parameter ar_den "Aspect Ratio Denominator" 49.0 1.0 256. 1.0
|
||
|
#pragma parameter integer_scale "Force Integer Scaling" 0.0 0.0 1.0 1.0
|
||
|
#pragma parameter overscale "Integer Overscale" 0.0 0.0 1.0 1.0
|
||
|
|
||
|
const vec2 middle = vec2(0.4999999, 0.4999999);
|
||
|
|
||
|
vec2 int_ar(vec2 coord, vec4 tex_size, vec4 out_size){
|
||
|
vec2 corrected_size = tex_size.xy * vec2(ar_num / ar_den, 1.0)
|
||
|
* vec2(tex_size.y / tex_size.x, 1.0);
|
||
|
float full_scale = (integer_scale > 0.5) ? floor(out_size.y /
|
||
|
tex_size.y) + overscale : out_size.y / tex_size.y;
|
||
|
vec2 scale = (out_size.xy / corrected_size) / full_scale;
|
||
|
vec2 diff = coord.xy - middle;
|
||
|
vec2 ar_coord = middle + diff * scale;
|
||
|
return ar_coord;
|
||
|
}
|
||
|
|
||
|
#endif
|