mirror of
https://github.com/italicsjenga/slang-shaders.git
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47 lines
1 KiB
Plaintext
47 lines
1 KiB
Plaintext
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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float pal;
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} params;
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#pragma parameter pal "color palette colors: (1+x)^3" 1.0 1.0 15.0 1.0
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#pragma parameter something "1: ZX Spectrum, 2: Amstrad, 3: EGA, 7:Genesis, 15:Amiga" 0.0 0.0 0.0 0.0
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#define pal params.pal
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#define SourceSize params.SourceSize
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#define OutputSize params.OutputSize
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#define OriginalSize params.OriginalSize
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord*1.0001;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main()
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{
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vec3 res = texture(Source,vTexCoord).rgb;
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res= round(res*pal)/pal;
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FragColor = vec4(res,1.0);
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}
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