slang-shaders/bezel/koko-aio/shaders/old_unused/passthrough_original.slang

37 lines
866 B
Plaintext
Raw Normal View History

2022-12-06 11:48:10 +11:00
#version 450
#include "config.inc"
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Original;
void main() {
FragColor = vec4(texture(Original, vTexCoord).xyz,1.0);
/* //Use to debug:
vec4 pixel;
//pixel=vec4(abs(sin(params.FrameCount/3.14/20))); //white fade
//pixel=vec4(abs(sin(params.FrameCount/3.14/20)),0.0,0.0,0.0); //red fade
//pixel=vec4(0.2);
if (mod(params.FrameCount,100) == 0.0) {
pixel = vec4(0.6);
} else {
pixel = vec4(0.0);
}
FragColor = pixel;
*/
}