slang-shaders/handheld/console-border/gba-lcd-grid-v2-4x.slangp

44 lines
985 B
Plaintext
Raw Normal View History

shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 4
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"