mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
|
#version 450
|
||
|
|
||
|
layout(push_constant) uniform Push
|
||
|
{
|
||
|
vec4 SourceSize;
|
||
|
vec4 OriginalSize;
|
||
|
vec4 OutputSize;
|
||
|
uint FrameCount;
|
||
|
} params;
|
||
|
|
||
|
layout(std140, set = 0, binding = 0) uniform UBO
|
||
|
{
|
||
|
mat4 MVP;
|
||
|
} global;
|
||
|
|
||
|
#pragma stage vertex
|
||
|
layout(location = 0) in vec4 Position;
|
||
|
layout(location = 1) in vec2 TexCoord;
|
||
|
layout(location = 0) out vec2 vTexCoord;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = global.MVP * Position;
|
||
|
vTexCoord = TexCoord;
|
||
|
}
|
||
|
|
||
|
#pragma stage fragment
|
||
|
layout(location = 0) in vec2 vTexCoord;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||
|
|
||
|
vec4 blur(vec2 uv, vec2 TexelSize, vec2 Direction)
|
||
|
{
|
||
|
vec4 c = vec4(0.0);
|
||
|
|
||
|
c += texture(Source, uv + (TexelSize*Direction*.5))*0.49;
|
||
|
c += texture(Source, uv + (TexelSize*Direction*1.5))*0.33;
|
||
|
c += texture(Source, uv + (TexelSize*Direction*2.5))*0.14;
|
||
|
c += texture(Source, uv + (TexelSize*Direction*3.5))*9.0;
|
||
|
c += texture(Source, uv + (TexelSize*Direction*4.5))*0.01;
|
||
|
c += texture(Source, uv - (TexelSize*Direction*.5))*0.49;
|
||
|
c += texture(Source, uv - (TexelSize*Direction*1.5))*0.33;
|
||
|
c += texture(Source, uv - (TexelSize*Direction*2.5))*0.14;
|
||
|
c += texture(Source, uv - (TexelSize*Direction*3.5))*0.04;
|
||
|
c += texture(Source, uv - (TexelSize*Direction*4.5))*0.01;
|
||
|
|
||
|
return c/2.0;
|
||
|
}
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec2 uv = vTexCoord.xy;
|
||
|
vec2 TexelSize = params.SourceSize.zw;
|
||
|
vec2 DirectionH = vec2(1.0, 0.0);
|
||
|
vec4 cH = blur(uv, TexelSize, DirectionH);
|
||
|
FragColor = cH;
|
||
|
}
|