mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 16:11:31 +11:00
65 lines
2.7 KiB
Plaintext
65 lines
2.7 KiB
Plaintext
|
#include "parameters.slang"
|
||
|
|
||
|
// See compose.slang for copyright and other information.
|
||
|
|
||
|
// Pixels in input coord. space
|
||
|
vec2 eff_input_res() {
|
||
|
if (param.CENTER_CROP > 0.5) {
|
||
|
return param.InputSize.xy -
|
||
|
vec2(param.OS_CROP_LEFT + param.OS_CROP_RIGHT,
|
||
|
param.OS_CROP_TOP + param.OS_CROP_BOTTOM);
|
||
|
}
|
||
|
return param.InputSize.xy -
|
||
|
2.0 * vec2(min(param.OS_CROP_LEFT, param.OS_CROP_RIGHT),
|
||
|
min(param.OS_CROP_TOP, param.OS_CROP_BOTTOM));
|
||
|
}
|
||
|
|
||
|
// Output to input scaling, in unit coordinate systems.
|
||
|
vec2 scale_o2i() {
|
||
|
const vec2 eff_input_res = eff_input_res();
|
||
|
const vec2 eff_aspect =
|
||
|
vec2(eff_input_res.x, param.FORCE_ASPECT_RATIO > 0.5
|
||
|
? eff_input_res.y / param.InputSize.y *
|
||
|
param.InputSize.x * param.ASPECT_V /
|
||
|
param.ASPECT_H
|
||
|
: eff_input_res.y);
|
||
|
if (param.FinalViewportSize.x / eff_aspect.x <
|
||
|
param.FinalViewportSize.y / eff_aspect.y) {
|
||
|
// Scale will be limited by width. Calc x scale, then derive y scale
|
||
|
// using aspect ratio.
|
||
|
const float scale_x =
|
||
|
param.FORCE_INTEGER_SCALING > 0.5
|
||
|
? floor(param.FinalViewportSize.x / eff_input_res.x)
|
||
|
: param.FinalViewportSize.x / eff_input_res.x;
|
||
|
const float scale_y = scale_x * eff_input_res.x * eff_aspect.y /
|
||
|
(eff_input_res.y * eff_aspect.x);
|
||
|
return param.FinalViewportSize.xy * param.InputSize.zw /
|
||
|
vec2(scale_x, scale_y);
|
||
|
} else {
|
||
|
// Scale will be limited by height.
|
||
|
const float scale_y =
|
||
|
param.FORCE_INTEGER_SCALING > 0.5
|
||
|
? floor(param.FinalViewportSize.y / eff_input_res.y)
|
||
|
: param.FinalViewportSize.y / eff_input_res.y;
|
||
|
const float scale_x = scale_y * eff_input_res.y * eff_aspect.x /
|
||
|
(eff_input_res.x * eff_aspect.y);
|
||
|
return param.FinalViewportSize.xy * param.InputSize.zw /
|
||
|
vec2(scale_x, scale_y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// In unit space (output to input)
|
||
|
// coord_in_input_space = o2i(coord_in_output_space)
|
||
|
// This is used to sample from the input texture in the output pass.
|
||
|
vec2 o2i(vec2 x) {
|
||
|
const vec2 center_in =
|
||
|
param.CENTER_CROP > 0.5
|
||
|
? 0.5 * param.InputSize.zw *
|
||
|
vec2(param.OS_CROP_LEFT + param.InputSize.x -
|
||
|
param.OS_CROP_RIGHT,
|
||
|
param.OS_CROP_TOP + param.InputSize.y -
|
||
|
param.OS_CROP_BOTTOM)
|
||
|
: vec2(0.49999);
|
||
|
return (x - 0.49999) * scale_o2i() + center_in;
|
||
|
}
|